The most popular way to create a 3D model is by placing sets of faces, edges and vertices (surfaces, lines, curves and points) within your 3D modeling software. Faces, edges and vertices make up a type of model called a B-rep, or Boundary Representation. This is standard for Solidworks, AutoCAD and Blender. You define the limits that represent the boundaries of your model. Ai typically does not generate B-reps, instead they make Implicit models. Implicit models have existed since the 1960s, but you may not know about them because they're a challenging specialized tool. They are comprised of math functions to achieve a 3D model. There are no faces, edges or vertices; there is only surface. Here's an example of how to make a sphere using a B-rep or Mesh: In Solidworks, you can create a sphere by using the sphere tool under "Features." The sphere needs to have a radius of 1000mm, so you edit it with the dimensions tool. A sphere's defined limits can also be Mesh....